This is the wider research practice: formal questions, methods, papers, talks and studies about narrative as a dynamic system. Doom Castle is one applied project inside it, not the whole enquiry.
Peter Blenkharn / field notes
+ +
Bring me the awkward problem.
I get inside unfamiliar systems quickly, find the structure that matters, and build unexpected, resourceful solutions that work — and open up new possibilities.
My name is less well behaved than it looks. Try it three times.
You found the back page.
01 / Research · Narrative systems
Stories that think.
What changes when story is treated as a living, stateful system?
One small object.
A very large possibility space.
A handheld physical narrative game in which the enclosure, electronics, interface, sensors and story engine all belong to the same fictional system.
UNFOLD TOYStorylet eligibility pump2 ELIGIBLE
Two storylets are eligible immediately. Pump one and watch the pool change around the new state.
FIRED 0 / 6 · deterministic architecture sketch, not final game prose.
research → executable world model
hypothesis: story is a stateful system under pressure
02 / Public & cultural work
Complex material, made navigable without making it simple.
Tap a frame to bring that layer forward.
EXHIBITION / PRODUCED · DESIGNED · BUILT
Mary Robinson Exhibition
An exhibition identity, explanatory graphics and touchscreen interactive produced as one coherent public encounter.
EXPERIENCE APP / DIGITAL PROJECT MANAGEMENT
Oman Botanic Garden
A connected visitor app bringing AR, a plant database, pathfinding and guided trails into one navigable experience.
complex material → public experience
03 / Creative engineering
STRANGE
MACHINES
Interfaces you feel before you fully understand.
constraint
possibility
LIVE BUILD / MACHINE VISION GAME
GESTUROIDS
Two hands become a spacecraft controller: one pilots and one operates the weapons. PLAY THE FULL BUILD ↗COMMUNICATION GAME / IN PROGRESS
HUMAN TOUCH
A communication game in development.constraint → prototype → possibility
04 / Interactive experiments
Playable
systems.
Abstract ideas are easier to understand when you can poke them.
Choose a piece. Change the system.
abstract concept → tangible experiment
05 / Summer programme · Games Development
12 Weeks
to Steam.
Undergraduate teams move from an ambitious idea to a playable, published Steam demo.
undergraduate teams → published Steam demo
06 / Teaching · Games + Computer Science
Making
things click.
Teaching is another form of system design: reveal the structure, let people change it, then help them explain it.
Select a layer to inspect the teaching logic.
difficult idea → interactive understanding
07 / Open-source product engineering
CABINET CRAFTER / v2.0.0
Build before
you cut.
A parametric arcade-cabinet design and fabrication tool that exposes expensive mistakes before sheet material meets a saw.
- 01Design
- 02Hardware
- 03Review
- 04Sheets
- 05Export
Change a dimension, then check the sketch before moving into fabrication planning.
Interaction sketch only · the full app generates geometry, manifests, checks, sheet layouts and production exports.
parameters → preflight → production pack
FIELD NOTE / COMPLETE SET